![]() It combines frame-by-frame drawings with modern animation software. Finally, loop the visibility so that the characters flash through in quick succession. Next, replace the sprites in the duplicated characters. To recreate this style, animate the first character, then duplicate it twice. This held the stretch and squash and allowed for scratchy line work. We stacked three characters, each with different line art, then put them on a visibility loop. This wouldn’t do.Īfter hours of trial and error, we stumbled across a solution. This means if the character has three sprites, only the first will stretch and squash. In my head, I imagined characters like Baloo from the Jungle Book or Madame Medusa from The Rescuers, characters with intentionally scratchy-almost messy-line work.Įasy, right? Wrong! Rick and I quickly discovered that only one sprite per slot would morph. Then, when the character moves, we’d roll through the sprites like an animated prop. ![]() I pitched a new style of animation design: a character with multiple sprites for each body part, each with slightly different line work. Using CTA5’s Tools to Develop New Techniques Nay brethren! We wanted entire characters to bounce like Micky Mouse! We weren’t satisfied with funny noses and springy tails. We then decided to push spring bones to their limits. We watched hats bounce, jello jiggle, and whiskers twitch. Now you’re able to morph entire characters. ![]() The morph tool-the precursor of FFD-was available in CTA4. It’s also useful for putting characters and props into perspective. FFD enables a sprite character to stretch and squash, allowing you to emphasize their actions. But not anymore.ĬTA5 allows you to apply this principle using FFD (free-form deformation) and spring bones. This principle of animation, however, has long been unavailable to sprite-based characters. Stretch and squash gives 2D animation its charm, and it makes characters more expressive. Stretch and Squash is a vital principle of animation, and it’s the crux of crafting an animated 2D character that looks hand drawn. The CTA5 Features that Enabled our Experiment
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